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41. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Zaknussem I speedread through about half the thread, but couldn't find anyone asking what I'm about to ask... Why make Flagships a T2 Tier 3 BS? Why not follow the established pattern and make it a whole new T1 ship class? ...
- by Gantor Tesla - at 2009.02.02 02:46:00
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42. Tier 2 Freighters - in Player Features and Ideas Discussion [original thread]
These massive haulers are based off of the tech to build titans. They have enormous cargo bays and are forced to be moved via jump drive. Atlas Class Ships would require all skills required for freighter, plus (Race) Freighter V, Advanced Spaces...
- by Gantor Tesla - at 2009.02.02 02:19:00
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43. Industrial Cynosural Field - in Player Features and Ideas Discussion [original thread]
The Industrial Cynosural Field would function the same as the standard cyno with a few important exceptions. Only ships with jump drives configured (Industrial ships only) can lock onto a cyno field with this frequency. The industrial cyno can b...
- by Gantor Tesla - at 2009.02.02 01:46:00
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44. Half - caps - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 02/02/2009 01:40:31 A lot of people want something between caps and BS so I thought I'd give it a go. "Half caps" as I call them are ships that require capital ship parts to build but not the Capital Ships skill to f...
- by Gantor Tesla - at 2009.02.02 01:37:00
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45. I want to train more characters on the same account at the same time. - in Player Features and Ideas Discussion [original thread]
I'm pretty sure people like you were the REASON for stopping ghost training. If you get training w/o paying for game time where does CCP make isk?
- by Gantor Tesla - at 2009.01.02 17:36:00
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46. Moons and Planets - in Player Features and Ideas Discussion [original thread]
I, like many people would like moons to be different. I do not know what code would be required to make this happen and if it would make things too laggy forget it. With that said, I would like to see moons and planets be celestial objects simila...
- by Gantor Tesla - at 2009.01.01 22:09:00
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47. Free up the Reaper name - in Player Features and Ideas Discussion [original thread]
Name it Scaffolding /thread
- by Gantor Tesla - at 2009.01.01 21:50:00
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48. Stop Fighters warping 1 billion km out into space. - in Player Features and Ideas Discussion [original thread]
There is no fix to this. You made an area transition, you left you fighters on the other side. It's no difference if you had cyno'd out.
- by Gantor Tesla - at 2009.01.01 04:07:00
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49. Logistic Frigate's - in Player Features and Ideas Discussion [original thread]
Originally by: big miker Caldari: - Bantam hull - Caldari frigate bonus: 100% bonus to Shield Transport and Energy Transfer Array range per level. - Frigate logistics bonus: 15% reduction in Shield Transport and Energy Transfer Array c...
- by Gantor Tesla - at 2008.12.27 01:30:00
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50. Ship Design and Appearance Changes - in Player Features and Ideas Discussion [original thread]
Gallente Space is symmetrical. It scares me. I like my flying brick piles. From the Dragon-box (Moa) to the Scorp. They're fine.
- by Gantor Tesla - at 2008.12.26 22:48:00
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51. Multiplayer missions. - in Player Features and Ideas Discussion [original thread]
Cool! Now I can go run a mission, kill the Guristas, kill my team mates, and loot and salvage everything ant once! PvPvE!
- by Gantor Tesla - at 2008.12.26 16:04:00
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52. Delete plz. - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 26/12/2008 16:03:08 Supposed to be a reply, not a thread? Delete PLZ.
- by Gantor Tesla - at 2008.12.26 16:02:00
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53. DED POS Fuelmails - in Player Features and Ideas Discussion [original thread]
Ok. I'm frustrated. What kind of lag does it make on the server when every hour we send 3 EVEMAILS to every person with starbase roles when a tower is low on fuel? 1 EVE mail would do fine. I have no idea why we get 3. Furthermore, I'm spammed w...
- by Gantor Tesla - at 2008.12.26 15:59:00
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54. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin As I said there is no presidence I meant for sub capital ships. Taking the bonuses from the carrier and putting them onto a sub capital ship does not make a good ship. The issue you have with sub capital ships...
- by Gantor Tesla - at 2008.12.26 02:19:00
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55. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin Uhm, no. There is no presidence for this kind of ship for the Caldari. I was asking more for a set of skills that would prevent what you pointed out as being somewhat useless skills. Not to mention that you ar...
- by Gantor Tesla - at 2008.12.25 23:13:00
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56. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 25/12/2008 21:25:52 Originally by: Balor Haliquin Okay now that i have an idea of what you are getting at. The idea with the Theater command ship is that it is a step toward the carrier. Do you have any good ...
- by Gantor Tesla - at 2008.12.25 21:25:00
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57. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 25/12/2008 19:47:56 Originally by: Balor Haliquin So if this is the case then why is it required for Caldari Carriers and Mother Ships? BECAUSE THOSE ARE DRONE BOATS. Originally by: Balor Haliqui...
- by Gantor Tesla - at 2008.12.25 19:47:00
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58. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin I am not, I am comparing 2 hours for Gunnery, 9 days for Weapons Upgrade V, 33 Days for Advanced Weapons Upgrade V. Verses 5 Days for Drones V, and 35 days for Drone Interfacing V. so its 42 Days verses 20 Day...
- by Gantor Tesla - at 2008.12.25 16:50:00
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59. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin Okay so i looked over the ship and looked over the Nighthawk and the Golem. They both require Gunnery II to fly. That being the prerequisite for the Weapons Upgrade and the Advanced weapons upgrade. Its no so ...
- by Gantor Tesla - at 2008.12.25 06:39:00
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60. Docking area transition - in Player Features and Ideas Discussion [original thread]
Originally by: Dyaven Sounds like a good way to kill Jita. Yes, but that was an arbirary number for normal statiosn. Stations like Jita could have expanded docking arrays. Honestly, I think Jita has out grown that little station, so ...
- by Gantor Tesla - at 2008.12.25 06:16:00
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